4x400m

Sunday, November 30, 2014

Game Review: Pokémon Omega Ruby

I was lucky enough to pickup the recently released Pokémon Omega Ruby this Thanksgiving break and holy did I play it! This game is a remake of the original Pokémon Ruby released for the Game Boy Advance in Japan in 2002 (2003 in America) and was highly anticipated amongst Pokémon fans. The game is updated to fit the more advanced technological capabilities of the Nintendo 3DS and after playing through it, I'm ready to leave my thoughts on the game in the form of a review.

Gameplay:
The box art to Pokémon Omega Ruby

COMPETE. The game holds true to traditional Pokémon games. Players go through the game capturing numerous monsters and raising them by battling against other trainers and wild Pokémon. Battles scenes are smooth and quick-paced, ensuring that the battling aspect of the game does not seem too tedious. Dialogue with NPC's is unique for  the hundreds of characters that the player encounters throughout the game and is both witty and humorous. Characters' lines are taken right from the original game leaving for nostalgic moments for players of the original Pokémon Ruby. Additional elements were added to the gameplay, including my personal favorite, the DexNav, which allows the player to capture Pokémon with rare moves and their Hidden Abilities. The new additions prompt the player to take a more complete approach to the game in order to enjoy all of its features.

Visuals and Soundtrack:
STUNNING. The game received a much needed graphical update to fit the 3DS' graphical capabilities. Cut-scenes run flawlessly and are a much-welcomed addition that were absent in the original game and complement the story of the game nicely. Character and Pokémon models are now in 3-D and are depicted in motion. Backgrounds are very detailed and leave for an overall more in-depth feel to the game and its setting of the Hoenn region. Much emphasis was put into underwater locations in the game as they were the grand innovation to the overworld when the original game was released. The soundtrack of Omega Ruby fits the bill for bringing back the nostalgic feel its predecessor. The music is crisp and clear, while staying true to the original game. The very upbeat soundtrack is characterized by lively trumpets, while also mixing in a few mellower tracks that add to its diversity that fetches no complaints from me.

Story:
CLASSIC. Playing it this time around, instead of as a partially-literate five-year-old, I still felt the same feelings of suspense and excitement of the adventure-packed plot. A sentimental friendship aspect is emphasized between the main character and his or her rival with the new dialogue added in the cut-scenes. Personally, I really liked the relationship that develops between the main character and Team Magma (the antagonists of the Hoenn region who wish to expand the landmass of the world), as it adds character development to the villains while portraying the story in their point of view. An epic surprise in the plot awaits the player after defeating the Elite Four and the Champion so be ready!

The Verdict:
Overall Pokémon Omega Ruby is an amazing game that I would recommend to original players and new players alike. The game captures the best of both worlds by staying true to the original game plot-wise and setting-wise, while installing much needed upgrades that make for the complete Pokémon game in 2014. If you haven't played a Pokémon game before, then Omega Ruby is a great game to introduce you to the series, such as the way Pokémon Ruby was a great game that introduced my generation to the series.
 
Final Score: 9.5/10


Sunday, November 2, 2014

Running the 800m

The 800m is THE middle-distance track event. At two laps around a 400-meter track, the 800m has its origins from the traditional English race of a half-mile(804.67 meters). The 800m is a unique event in the sense that it requires fundamental skills from both sprint events  and long distance events. These skills are:
A strong 800m at 100% effort takes a high toll on the both the aerobic and anaerobic systems of the athlete. Therefore, an 800m runner must train in both systems. For this the 800m is called an "endurance sprint".


Race Strategy:

The 800m is the shortest event in which runners converge In Lane 1. At the start of the race runners are positioned in a stagger, with each runner given an individual lane(pictured right). After the first 100 meters along the curve, the runners are allowed to shift inwards to the innermost part of the track, as that is the path that covers minimal distance. Here runners will compete for positioning and it is common for a few runners to be "boxed-in".
This shows how crucial it is for the 800m runner to be aggressive right at the start to obtain good positioning for the remainder of the race.

The ideal method for an athlete to run the 800m is to run the first 400 meters at 90-93% effort of his best 400m. For example, if an athlete has a 400m PR of 50s, he should run the first 400 meters at 53.5-55s. The goal for the last 400 meters is to run it in as close of a time to the first 400 meters. However this is easier said than done, as runners typically reach their anaerobic threshold during the final phase of this lap. From my personal experience, the last 200m is the most difficult part of the race. Here is when the pain is most extreme. Legs start to feel heavy and arms feel like spaghetti. But don't give in, IT'S ALMOST OVER! But, DON'T LOSE FOCUS, because here is also when the race is won or lost.

Often the race is won by the runner with the best position entering the final 200 meters. However, even if the runner is in first coming into the homestretch, a strong finish is always needed. It's not uncommon for the first place runner to be passed in this final phase of the race (trust me I've been victim to this). Entering the last 100 meters, runners are under extreme pain in both their legs and arms, but must be disciplined to hold their form. Watching an 800m race, one will see runners turn over their legs much slower at the finish than at the beginning of the race. To overcome this, their arm swing becomes more vigorous as it helps propel themselves forward. (Not convinced? Try running with your arms behind your back. Not going very fast eh?)

After crossing the finish line all the pain that was building up throughout the race is shown by athlete. Symptoms include:
  • Heavy, heavy breathing
  • Burning legs
  • Feeling like collapsing
  • Dry throat
  • Rapid heartbeat
  • All of the above
My very first 800m race, I crossed the finish and was already beginning to cramp in my gluteal muscles(the butt) just thirty seconds after crossing. Its important to get a cool-down jog of about 5-7 minutes and to stretch the major leg muscles after running the 800m to avoid cramping later.

The current world record for the 800m is held by David Rudisha of Kenya who clocked a time of 1:40.91 at the 2012 London Olympics.